

The first province that a new client state is given is automatically designated as the capital, and the culture in that province will become the primary culture of the new client state. Generally, any province within two tiles by land can be added to a client state, including over straits. Mechanically they function like a ordinary vassal but with a permanent -25% to their liberty desire. They can be formed once a country reaches diplomatic tech level 23 or of the "Client State Act" Mercenary- Influence Policy is enacted from any province or provinces that the player has control over and is on the same continent as their capital or borders an existing client state or has a land connection to the capital. While having less than 25% of the development of their overlord, Marches receive the following modifiers :Ĭlient states are highly loyal, custom vassals. Without the DLC, marches can only be gained through special events, such as the subjugation of Moldavia to Poland. March status can be revoked and the subject turned into a simple vassal but at the cost of stability and relations loss. This results in the vassal's annexation.Īvailable only with the Art of War DLC enabled.Ī march is a militaristic vassal that cannot be annexed and does not pay taxes to the overlord, but has -15% liberty desire and gets significant bonuses to its armed forces. Vassals with over 50% liberty desire are also more active diplomatically as to forming their own alliances with other rebellious subjects of their overlord and setting more provinces as those of interest.Īfter a nation has been a vassal of another country for at least ten years, their overlord can begin diplomatically integrating them into the overlord's domain.
#Eu4 manpower growth free#
Vassals with over 50% liberty desire can request a support of independence from other nations, and break free through an independence war. Vassals cannot declare war, but can fabricate claims that either they or their overlord deems as 'Vital Interest'.

Diplomatic vassalage can occur if a military alliance exists and relations are high (above 190). Vassalization can occur militarily by forcing it upon a defeated enemy in a war. Vassals also receive a malus of +50% Development cost. While vassals may have control over their own territory and military, they also automatically join any conflict their overlord enters into. They are required to pay a portion of their tax income (10% at base) to their overlord but do not transfer trade power to their overlord like other particular subject types(vassals of a merchant republic transfer 50% of their trade power to their overlord if Wealth of Nations is active). Vassals are the most basic form of subject nations.
